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    <title>games &amp;mdash; Metamagical Themas</title>
    <link>https://writefreely.metamagical.org/tag:games</link>
    <description>My random thoughts</description>
    <pubDate>Mon, 25 May 2026 03:55:04 +0200</pubDate>
    <item>
      <title>Games</title>
      <link>https://writefreely.metamagical.org/games</link>
      <description>&lt;![CDATA[Yesterday I played Inside, again. From the creators of Limbo.&#xA;&#xA;!--more--&#xA;&#xA;img src=&#34;https://metamagical.org/blog/images/i2.jpg&#34; style=&#34;float: left; margin: 1em;&#34; width=&#34;200&#34; /I love so many things about that game. The camera movements, the lightning, the puzzles, the astonishing images. But above all, the bizarre world it puts you in.&#xA;&#xA;img src=&#34;https://metamagical.org/blog/images/s2.jpg&#34; style=&#34;float: right; margin: 1em&#34; height=&#34;112&#34; /I also tried The Stanley Parable, which I had wanted to try for a while. It turned out to be in the category of &#34;messing with your brain in a really cool way&#34; too. I loved playing it.&#xA;&#xA;It reminded me of another game in that category, that my friend Antonio had told me about and that I have yet to try: Antichamber.&#xA;&#xA;img src=&#34;https://metamagical.org/blog/images/m3.jpg&#34; style=&#34;float: left; margin: 1em;&#34; height=&#34;112&#34; /Hours passed, and when it was ridiculously late, instead of going to bed, another &#34;pending&#34; game picked my interest: Missed Messages. I found the story beautiful, and also how it makes you stop and think.&#xA;&#xA;Being caught in a world created by others, that really caught my imagination and interest, made me wonder what was behind the stories of their development and the people that created them. So I went down wikipedia lane and read for hours.&#xA;&#xA;Could I do anything similar? I know I&#39;d like to. But I find the distance from wanting something to actually embarking in it to be huge.&#xA;&#xA;Anyway, I ended reading things about Twine and Harlowe, a simple game engine and a language to create games. I&#39;ll play around with it. But I&#39;m also craving for playing with graphics.&#xA;&#xA;games]]&gt;</description>
      <content:encoded><![CDATA[<p>Yesterday I played Inside, again. From the creators of Limbo.</p>



<p><img src="https://metamagical.org/blog/images/i2.jpg" style="float: left; margin: 1em;" width="200"/>I love so many things about that game. The camera movements, the lightning, the puzzles, the astonishing images. But above all, the bizarre world it puts you in.</p>

<p><img src="https://metamagical.org/blog/images/s2.jpg" style="float: right; margin: 1em" height="112"/>I also tried The Stanley Parable, which I had wanted to try for a while. It turned out to be in the category of “messing with your brain in a really cool way” too. I loved playing it.</p>

<p>It reminded me of another game in that category, that my friend Antonio had told me about and that I have yet to try: Antichamber.</p>

<p><img src="https://metamagical.org/blog/images/m3.jpg" style="float: left; margin: 1em;" height="112"/>Hours passed, and when it was ridiculously late, instead of going to bed, another “pending” game picked my interest: Missed Messages. I found the story beautiful, and also how it makes you stop and think.</p>

<p>Being caught in a world created by others, that really caught my imagination and interest, made me wonder what was behind the stories of their development and the people that created them. So I went down wikipedia lane and read for hours.</p>

<p>Could I do anything similar? I know I&#39;d like to. But I find the distance from wanting something to actually embarking in it to be huge.</p>

<p>Anyway, I ended reading things about Twine and Harlowe, a simple game engine and a language to create games. I&#39;ll play around with it. But I&#39;m also craving for playing with graphics.</p>

<p><a href="https://writefreely.metamagical.org/tag:games" class="hashtag"><span>#</span><span class="p-category">games</span></a></p>
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      <guid>https://writefreely.metamagical.org/games</guid>
      <pubDate>Mon, 25 May 2020 00:00:00 +0200</pubDate>
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